$3.01 billion in sales, $899 million profit, up 61% from last quarter.
Nvidia reported revenue from all platforms up for the quarter and beat Wall Street’s expectations. The company’s GPU business revenue was $2.6 billion, up 22% from last quarter, but down 8% from last year. The quarter was the fourth consecutive decline in year-over-year sales.
“Our gaming business and demand from hyperscale customers powered Q3’s results,” said Jensen Huang, founder, and CEO of Nvidia. “The realism of computer graphics is taking a giant leap forward with Nvidia RTX.”
For the fourth quarter, Nvidia expects revenue of $2.89 billion to $3.01 billion, up from revenue of $2.21 billion in the year-ago period, which would end four straight quarters of revenue decline. Analysts, however, had forecast a little more, with a revenue consensus of $3.07 billion.
The quarter’s results
GPU business revenue was $2.6 billion, up 22% sequentially.
Tegra processor business revenue—which includes Automotive, SOC modules for gaming platforms, and embedded edge AI platforms—was $449 million, up 10% from a year ago and down 5% sequentially.
Gaming revenue was $1.66 billion, down 6% from a year ago and up 26% sequentially.
Professional Visualization revenue was $324 million, up 6% from a year earlier and up 11% sequentially. The year-on-year and sequential growth reflects strength across mobile workstation products.
Data Center revenue was $726 million, down 8% from a year ago and up 11% sequentially. The year-on-year decline reflects lower enterprise revenue due to a different mix of products including lower DGXsales, partially offset by an increase in hyperscale demand. The sequential increase was driven by hyperscale demand.
Automotive revenue was $162 million, down 6% from a year earlier and down 22% sequentially. The year-on-year decrease reflects lower revenue from legacy infotainment modules and autonomous vehicle solutions, partially offset by growth in…