Nintendo’s Multiplayer Bump Won’t Fix Mario Kart Tour Trash

Nintendo has a weird relationship with mobile games.

Over the past few years, they started to see mobile games as a viable market and started releasing official games based on their IPs. Nintendo also said that they think of mobile games more as advertisements for their properties, rather than games in their own right or a good way to make money.

While it is nice to see a company supposedly caring enough about their image to try and prevent their players from spending too much money, it’s still abundantly clear that Nintendo doesn’t give a crap about the games they’re putting out on mobile.

Mario Kart Tour is Terrible

While Nintendo claims to be protecting their fans by adjusting their economies it’s sort of hard to see that in action. You can still spend upwards of $50 on the in-game currency on Mario Kart World Tour in one go. You still get psychologically hooked into spending your money on all Nintendo mobile games, from the dreadful Animal Crossing Pocket Camp to the somehow worse Mario Run.

Worse still is the gameplay in these mobile games. Nintendo has been innovating for years, not to mention they’ve basically had the monopoly on handheld gaming since 2012. It would have been so easy for Nintendo to get in-house developers to produce full-fledged games, designed with smartphones in mind. Instead, what we get is basic, watered-down versions of our favorite characters which are akin to cutting off Mario’s face and wearing it like a mask.

The state of Nintendo’s free-to-play economies only seems to be getting worse too. Now, as well as the expensive micro-transactions, you can also pay $4.99 a month to access 200-cc races. Basically you can pay the same amount of money as you need for an Apple Arcade subscription to get access to a new speed setting, some challenge rewards, and special karts…Christmas truly has come early.

Toot, toot! Here comes Luigi to hoover up all that micro-transaction money! | Source: Nintendo

The Lack of…

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