On November 21st, the world’s first social media-managed, personality-branded non-fungible token (NFT) revealed itself to the cryptotwitter world: Axie #265, also known as “Axia.”
Axies — the cute, digital critters inspired by Pokemon — populate the rapidly growing blockchain-based game Axie Infinity. Each one is backed by an NFT, and even those who have never played Axie Infinity might be familiar with Axies due to the preposterous sums they fetch on the secondary market: one Axie recently sold for 300 Ether, or over $130,000 at the time of the sale.
High prices seem to be part of what drew Axia onto Twitter. In a debut Tweet, the NFT played haughty and superior, complaining about its comparatively paltry $97,000 sale and arguing that, due to its rare features, appearance, and prowess in the game’s battle mode, it should have been far more expensive:
I just got sold for 180 ETH (~$97k USD). Feeling offended.
Look mortals, I am the most legendary creature in all of @AxieInfinity
By sheer chance & probability, I – the very first triple mystic – was created with supreme aesthetics, balanced stats and moveset.
I am a wonder.
— Axia (Axie #265) (@axie265) November 22, 2020
Brands pretending to be sentient isn’t anything new, but NFTs doing the same could very well be. It’s also potentially far more interesting from the perspective of play and assumed personas as virtual reality inches closer towards widespread adoption.
Much like how an avatar allows video game players to inhabit a virtual world with traits and appearances unlike their own, NFTs might eventually become a pathway for meatspace individuals to take on new personas and identities in the Metaverse.
Looking at Axia, this reporter felt an odd sense of prescience — that Axia, the first anthropomorphized bit of non-fungible blockchain data, was not one-off, and instead augured a wider, likely looney, trend.
A social media-managed, personality-branded NFT raging about its own future resale…