- Star Wars: Jedi Fallen Order releases today.
- The reviews are coming in thick and fast.
- The consensus is that it’s the best Star Wars game in recent memory, but is rough around the edges.
With Star Wars: Jedi Fallen Order, a lot of gamers are banking on EA doing justice to the Star Wars license. A tall order you could say, but a win that EA desperately needs. Especially after EA opted to remove early access and the free 10 hour trial for EA Access subscribers.
The game releases today, and the review embargo lifted a few short hours ago (always a suspicious move in our estimation and often a harbinger of a lackluster game). There’s none of that week-ahead-of-release nonsense like Kojima-san and Death Stranding.
As the reviews are pouring in, the impression is a mixed bag. Praised by some as the best Star Wars game in recent memory, Star War Jedi: Fallen Order has also left a significant portion of reviewers indifferent.
On Metacritic, the PC version currently has a score of 90, while the PlayStation 4 and Xbox versions stand at 84 and 85, respectively.
Let’s dive into what’s been said so far.
Star Wars Jedi: Fallen Order Review Round-Up
When I reached the end of Star Wars Jedi: Fallen Order, I didn’t feel like I’d had a rewarding experience. I was relieved it was over. With some side-meandering, it took around 30 hours, and I didn’t enjoy a lot of them. I’ll admit crunching a Souls-like in less than four days is an unnatural and gruelling experience: I imagine if I’d played Fallen Order over several months, I would have been less frustrated, but probably still bored. It’s such a shame, as Fallen Order has an incredible gameplay experience at its core, with fantastic environments and well-directed action sequences. Yet it’s unable to sustain this thanks to some fundamental design problems.
It’s been ages since we got a great single-player Star Wars action game, but Jedi: Fallen Order…