Blockchain as a Service Market Expected to Grow with a CAGR of 77.32% During the Forecast Period, 2019-2024 – ResearchAndMarkets.com

DUBLIN–()–The “Blockchain as a Service Market – Forecasts from 2019 to 2024” report has been added to ResearchAndMarkets.com’s offering.

The blockchain as a service market was valued at US$268.517 million in 2018 and is expected to grow at a CAGR of 77.32% over the forecast period to reach a total market size of US$8,346.297 million by 2024.

The rapid growth of cloud computing is one of the major factors driving the growth of this market. Increasing scalability offered by cloud storage and declining cost of bandwidth in many regions is fueling the growth of as-a-service’ ecosystem as players across industries increase their focus towards their core business and reducing business risks while improving their margins by significantly cutting down on high upfront costs associated with implementing a solution. The increasing popularity of blockchain across the globe has been attracting many players into this market who offer Blockchain as a Service at affordable prices. This is increasing their adoption, thus boosting the growth of this market.

The Blockchain as a Service Market – Forecasts from 2019 to 2024 is an exhaustive study that aims to present the key market trends through various chapters focusing on different aspects of the market. The study provides a detailed market overview through the market dynamics sections which detail key market, drivers, restraints, and opportunities in the current market. The report analyzes key opportunity regional markets, and the current technology penetration through lifecycle analysis. The report also analyzes the market through comprehensive market segmentation by offering, enterprise size, end-user industry, and geography.

Key Topics Covered:

1. INTRODUCTION

1.1. Market Overview

1.2. Market Definition

1.3. Scope of the Study

1.4. Currency

1.5. Assumptions

1.6. Base, and Forecast Years Timeline

2. RESEARCH METHODOLOGY

2.1. Research Design

2.2. Secondary Sources

3….

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