- Battleborn is a free-to-play online FPS game.
- Battleborn is being fully shut down in 2021.
- This shows that online-dependent games have less value than offline ones.
Battleborn is an online FPS game with a heavy focus on a colorful cast of characters. It released back in 2016 and was trying to capitalize on the massive popularity of MOBA games. Thanks to mediocre reviews, the implementation of micro-transactions post-launch, and numerous other factors, it didn’t sell terribly well.
Dwindling player numbers and a lack of income seem to have finally taken their toll, as Battleborn is on its way to the grave. Gearbox Software recently announced that in January 2021, the game will finally be killed off for good.
The Long Drawn Out Death of Battleborn
Battleborn has basically been in long, drawn-out death throws since it came out. It didn’t have a massive user-base in the first place, it was unfavorably compared to Overwatch, and then it alienated people. Micro-transactions were followed by massive price drops, and eventually going free-to-play managed to annoy all those who had paid the full price for the game.
Moving forward there’s not much to do with Battleborn but try to learn some lessons from it. The main lesson in question is actually for consumers rather than game developers: Online-games are inherently worth less than offline ones.
I feel like I could hear the sound of thousands of gamers’ veins popping on their foreheads when they read that last sentence. To explain, I’m not saying that online games are bad, far from it. All I am saying is that online games should cost less to buy because unlike offline ones they come with an expiration date.
Online Games a Ticking Time Bomb
When you buy a game that is dependent on a server being live, you know it’s going to die. It’s even worse if, as in the case of Battleborn, the single-player modes also get killed off. I can’t…